bg3 multiple spiritual weapons. ago. bg3 multiple spiritual weapons

 
 agobg3 multiple spiritual weapons  Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee

The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. This pak forces the story to recompile, allowing pak mods to work with the Full Release of Baldur's Gate 3. Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. ☆ All Side Quests and Event Points. Excelling in all. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. It’s due to the max movement spiritual weapon can do. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. There are no weapons in the game that have the „heavy“ property. Keeping enemies on the ground generates advantage and limits their mobility. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. The more I think about it, the less I'm sure about. Ideally though you don't want more then 2 for the most part. Read on to learn more about the Harped Sacredstriker, including its stats, effects, as well as how to get it, and more!. bg3. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. At least one in your party needs to be spamming true strike as well. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Damage/Effect. Gather your party and venture forth!The verticality of terrain combined with the weapon's inability to travel linearly through 3d space really makes spiritual weapon a lot weaker in this game than in 5e to begin with, but them forcing it to have initiative and usually being last in the lineup makes it so sometimes it's genuinely just wasted spell slots, as the enemy I summoned it beside to hit with it will. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). As a cleric main in both tabletop. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). but Level 5 Wyll can Eldritch Blast them to hells especially if they are distracted by a spiritual weapon flouncing in plain sight Locked post. But even still, I'd usually prefer to spend the spell slot on something more impactful. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Best BG3 Cleric Race: Duergar. So most likely the only limit is how many times you can cast them with your spell slots. Shield. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. The weapon created is not a separate creature, or in fact a creature at all. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. 1d6 Slashing. This greatly reduces its usefulness when it. True strike is real. Right out of the gate, Baldur’s Gate 3 asks you to make a bunch of decisions about your character — like your appearance, race, and class. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. On the round following the third casting of spiritual weapon the BBEG pulled out a scroll of invisibility and turned himself invisible to make the "Grand Escape". Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I may have to add it to my list and see if it is just bugged or not. r/BaldursGate3. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Per page: 15 30 50. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It’s all force damage, no matter the weapon, which is a plus cause almost. It can Fly using its Movement Speed. Level 8 you get your own free divine smite on many subclasses. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Your game plan is to start a fight with spiritual weapon and spirit guardians, then run into the enemies. Combine. BG3 Spirit Guardians is one of the most versatile and powerful spells available to Clerics. damage in a 6m/20ft blast centered on the target. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. Being slow is literally its only weakness. Contents. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. Intelligence influences spell potency. It receives the following Class Action:Changed: No more PAK files. All the information about the Spiritual Weapon: Halberd spell in Baldur's Gate 3 (BG3). War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. Duration: 10 turns. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. BG3 is the third main game in the Baldur's Gate series. There are melee builds for clerics. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. 173. Gather your party and venture forth!The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Spiritual Weapon. Baldur's Gate 3. All Helmets In Baldur’s Gate 3 →. Weapons. ) Command: Flee gives free. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. The spell can be used for multiple AOE hits in a fight at the cost of 1 spell slot. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. gameslantern. The Red Queen. Duration: 10 turns. Humans also get a handy Skill. Forest Winds: Bard 10/Ranger 2. 2. They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!". Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. Characters need to master certain Proficiency before. Spiritual Weapon and perhaps other summon spells deserve extra attention in this guide because of how well they combo with Sanctuary. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. Lack of spiritual weapon is noticeable with their current action economy. Damn shows you've never played d&d 5e in your life lol. Killing a summoned bear and wolf that turned on me wasn't even remotely difficult, even with non-magical weapons. Spiritual Weapon. Fighting style; two weapon fighting only allows to add the ability bonus to your offhand attack. 67. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Greataxe: Martial Proficiency, Two-Handed. The Shouting Fencer: Barbarian 7/Rogue 5. Gather your party and venture forth!Baldur's Gate 3. My druid has 1. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. 1: compulsion/ greater command. Rush Attack. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. Creslin321 # 698611 15/10/20 04:17 AM. Really hoping it will be added before release. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. You perform the ritual over the course of 1 hour, which can be done during a short rest. As a bonus action spell, Spiritual Weapon earns its place in this list. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Spiritual Weapon is lvl 3, and the damage of Spiritual Weapon + Necrotic Touch/Guiding Bolt is scary. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. The spiritual hammer deals crushing damage and has a range of 1 ft. Holy Warrior: Cleric 7/Ranger 5. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. You must have never played it then. PM_FEET_PLS_TY. Though i believe the ring and gloves are bugged. In BG3 it's a little different, unfortunately. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Here’s how to Inspect your Enemies in Baldur’s Gate 3: Hover your mouse pointer over the enemy and right click. Flawed Helldusk Gloves. Other legendary weapons in BG3, like Nyrulna, offer significant benefits and provide. There is no restriction saying how many you can have out. Allandra's Whelm: 1d8+2 Piercing +1d4 Cold. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Fighting Style choice: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting. The. And finally the slinging shoes, yup they’re shoes they deal 2. all the rules larian added are completely allowable in 5e specifically because the handbook encourages the dm to do. 2 with standard throw and 1 with frenzied throw. And don't forget atrocious movement speed. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. Really hoping it will be added before release. (BG3 has a bit more sense of gear progression, but it's still pretty minor). BG3 Magic Weapon Information. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. BG3 is the third main game in the Baldur's Gate series. But even still, I'd usually prefer to spend the spell slot on something more impactful. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. Master of Short Rests: Bard 7/Warlock 5. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Gather your party and venture forth!. The level 3 cleric spell Daylight can either. Bigby's Hand maybe. Dual Wielder. I'll look more closely and see if I can spot whether they've already used their reaction. 5d8 plus your spell casting mod. Recommended Bard Races: Human – Humans grant Shield Proficiency, which enables your Bard to gain an extra +2 to their AC by wielding a Shield in one hand. Scimitar. Re: Thrown Weapons and Extra Attack. ago. Pros. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Weapon Skills. Resistant to Force. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. But now the weird issue is, its random. So most likely the only limit is how many times you can cast them with your spell slots. 13. Equipment: Scale Mail, Leather Boots, Longsword, two Health Potions, Scroll of Revivify. In BG3, you actually have to hurt a creature for sanctuary to end. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. It can Fly using its Movement Speed. I also much prefer the more simple yet elegant style of the +1 Weapons over the alien look of the +2 Weapons with their blue glow, overuse of gold and the strange. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Best Quarterstaves in Baldur's Gate 3. You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour class while wielding a melee weapon in each hand. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. She's not proficient with a rapier, but that is only a -10% to hit (same accuracy as a mace) and the damage is double that of a dagger. Joined: Feb 2022. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. ). The cleric cast Spirit guardians with an enemy just outside of the area of effect, and the monk and warlock will proceed to shove an enemy in and out of the area to get multiple instances of the effect. As a cleric main in both tabletop. Updated as of November 3, 2023. They have proficiency with All simple weapons and with Light armor , medium armor , shields. Divine Intervention is acquired when your Cleric hits Level 10. How to Complete the Finish the Masterwork Weapon Quest in BG3. Creatures. It doesn’t move very fast but it has the little wings move icon to move it where you. Creatures. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. Description. It’s best to summon it where you want it to be initially. Re: Spiritual weapon. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Her best weapon is light crossbow, but if you want her to be melee I would suggests rapier + shield. It's too high a slot for something that requires an attack role every round and can easily be lost. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). Activate the forge again now that it's blue, insert a mundane item. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Grab a shield and a one handed weapon with heavy armour and stay on the front lines using your wrath of the storm to punish those who get through your high AC, use spiritual weapon and spirit guardians to create a nice controlled frontline and pop a high damage lightning or Thunder spell combined with destructive wrath to max the damage. Round 3: Spell, weapon attack, dodge, or cantrip. Greataxe Two-Handed. Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it. If you spend a move action directing it to attack a target, it will continue attacking. 1. druid with flame blade might be what you're looking for. Range: 60 feet. Description. whether or not it's better really depends on the DM and whether or not they take advantage of that fact. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. OP was specifically referencing a 4th-level fighter. Orphic Hammer. In BG3, you actually have to hurt a creature for sanctuary to end. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Baldur's Gate 3 > General Discussions > Topic Details. Specifically this guide instructs you on how to create the Nightsong armor. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. BG3 is the third main game in the Baldur's Gate series. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. You also add the corresponding bonuses (+1, +2, etc. Only one Spiritual Weapon may be summoned at any time. You can still take damage from area spells. You also have the ability to attack with a weapon if you so choose. The vertical distance still counts as movement for flying so when you fly up a. Spiritual weapon allows for a lot of combinations on rounds 2-10. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. Grymforge boss. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Command: Prone breaks concentration and gives your party Advantage Command: Drop Weapon makes weapon users useless (they never pick it back up. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. The best Cleric multiclass options in BG3. 1st level is cure wounds and healing word, with guiding bolt and inflict wounds as offensive options I get later. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. Opportunity Attack is a Reaction in Baldur's Gate 3. Summon a floating, spectral Spear that attacks your enemies alongside you. If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. . Elemental, 4. They can fight well, but never as well as a primary warrior class. 3: weird / phantasmal killer / phantasmal purification. . When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. 14. Beacon of hope doesn't break sanctuary. DeadRest • 3 mo. When you get right down to it, it's effectively +3d8 damage in melee every turn (better, in fact, because it's AoE). the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. Best Gale Build: Cleric Wizard Multiclass. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Re: Bg3 missing critical spells. Orphic Hammer. Mar 2, 2023, 11:13 am. Seline's Spear of Night, Shar's Spear of Evening. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. 7:40 you can see it there. 2. Proficiency with this spear also unlocks the Rush Attack and Maiming Strike actions. 1)Spiritual weapon spell (can't cast a main action spell since you are using a leveled spell as bonus action. Version 1. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It serves as a template mod and a modder's resource for creating Weapon and Armor mods. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action to you. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). This gives the divine favor when rage charges are done and spiritual weapon spells. Weapons can have various special properties: Property. If any of your characters has the chance to learn this Reaction, take it. The spiritual weapon nerf broke my heart. Weapon Bond. More importantly though, on every hit with the weapon the target must make a Wisdom save to avoid being blinded for a round. Weapon Skills. Clerics in Baldur's Gate 3 can take up multiple roles in a party. Shadowheart Build Guide – Ability Scores. It a lot of encounters monsters will be outnumbered by players and being able to take multiple attacks per turn evens the odds a little. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. Spiritual Weapons are a type of creature in Baldur's Gate 3. Baldur’s Gate 3 Fighter Class Passives. I was looking at Nexusmods but came up short. Round 2: Weapon attack, dodge, or cantrip. 12. All the information about the Spiritual Weapon: Greataxe spell in Baldur's Gate 3 (BG3). 6: purify food / drink. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). Gather your party and venture forth!By Omer Dursun On Sep 4, 2023. BG3 is the third main game in the Baldur's Gate series. Holy Wrath: Barbarian 6/Cleric 6. Owned by Anders, who you meet as part of the Baldur's Gate 3. Level 2 Evocation. Your progression is all about your character's. Share. Joined: Sep 2020. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. • 4 mo. Spell 2. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. The Cleric class is great for supporting the group with healing Spells as well as hindering the. " So the thought is to make your summons tankier but. Having a floating halberd by your side effectively grants you an extra attack per turn. 1. Resistant to Radiant. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Spend all 9m of your movement. Create Undead = Ghoul. especially at low level. If you run all the party members through a respec with Withers, yes. 1. 1. Very Rare. Domain Spells (Level 7): Stoneskin and Freedom of MovementYes. You also add the corresponding bonuses (+1, +2, etc. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. I did mean the fighting style (because it's pretty important for a dual wielding character), but I mixed up the name with a feat. Spiritual Weapon. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Or you’ll waste turns moving it into place. 1. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. 9~Spellcasting Ability Modifier Damage. However, it can still take damage from spells that influence a large area. This one comes down to whether or not commanding the spiritual weapon requires verbal, or if it is a mental command. i never had this problem in tabletop. . Heavy Armor Master [bg3. Finesse. War Domain is a Subclass of Cleric in Baldur's Gate 3. lsx file on this line for level 2 spells. New School of Necromancy footage from Larian's TikTok. This is a balancing mechanic to make fights more challenging for Player Characters. • 1 min. Dissonant Whispers can deal 3d6 (10. e. Their are way stronger in. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . wiki] Ah yes, half of the oft loved or hated Polearm Master + Sentinel combo with a 'Reach' weapon like a Halberd. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. It can be wielded in either one hand or two; as a one-handed weapon, it dishes out. If you don't have advantage on the attack and no ally near, then it might actually be a bug. 1. BG3 is the third main game in the Baldur's Gate series. Herself, 2. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. BG3 is the third main game in the Baldur's Gate series. Julian928. The summoned weapon can last ten turns. Enchantment (+1, +2, +3) This weapon is magically enchanted. Pros and Cons. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. It does not have its own actions, bonus actions or reactions. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. • 6 days ago. These are things that no one here can know, so ultimately the answers. This spell summons a spectral weapon that can attack each turn without expending a precious action. Once it's turn comes around you can control it like another character. War cleric is a nice lvl 1 option if you want multiple weapon attacks at the start and armor and weapon proficiency. tldr: is light important in BG3 or not?. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. •. Duration: 1 minute. Best Weapons in Act 1. I think what you are thinking about is the dual wielding feat. As another layer of damage mitigation this feat helps your front line 'tank' stay on their feet. In tabletop, Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3.